SolidlyDocs
Getting started

The Solidly window

Solidly is a single-window application. Every open file lives in that window, and the sidebar is how you move between them. Opening several models from the Finder at once adds them to the existing window.

The sidebar

The left column has a mode picker at the top, a search field beneath it, and a list below that.

ModeContentsAvailable for
ModelsEvery file open in the session, with expandable rows for the child assets of a composite fileEvery format
HierarchyThe scene graph of the selected model, as a tree of nodesEvery format with a scene graph
LayersThe tree of files a USD stage composes fromUSD only

Press Tab to switch between Models and Hierarchy, and Esc to return to Models.

The + button beside the mode picker changes with the mode. In Models it opens a file. In Hierarchy it offers a menu of nodes to add, along with Combine glTF Model…, for the formats whose hierarchy Solidly can edit. It is inert in Layers mode, which is read-only.

Search filters the active list, and each mode keeps its own search text.

The viewport

The centre of the window draws the selected model. Alongside it, the viewport can draw a ground grid, a navigation cube, the selection outline, and the transform gizmo. The grid and the navigation cube are drawn while the sidebar is in Hierarchy or Layers mode. Clicking a face of the cube moves the camera to the matching orthogonal view.

The inspector

The right column describes whatever is selected. Its tab strip adapts to the format of the selected model.

TabDescribes
InfoThe file as a whole: format, counts, scenes, variants, cameras, extensions, and authoring metadata
NodeThe selected node, prim, or geometry partition
MaterialsThe shared texture pool and every material in the file
ResourcesThe file's own resource arrays, in the vocabulary of its format
RenderHow the viewport is drawing this model right now

The toolbar

The toolbar carries the transform tool cluster, Move and Scale, on the left, and Compress Model, Photo Mode, and Inspect on the right. The transform tools appear while a hierarchy node can be selected. Compress Model is enabled for glTF and GLB models.

The animation player

Models that carry animation get a control floating over the bottom of the viewport, holding a clip picker, play and pause, a loop toggle, a reset button, a timeline, and a playback speed picker. Press ⇧H to show or hide it. See Animation playback.

Notifications

Progress and status are reported in a single notification area. Long operations, such as a compression export, appear as a progress chip that stays until the work finishes. Confirmations, warnings, and errors appear as messages that clear themselves, and how long they stay is set in Settings ▸ General ▸ Notifications. Messages waiting on a decision stay until answered.