SolidlyDocs
Settings

Graphics settings

The Graphics pane sets what every model opens with. The inspector's Render tab drives the same renderer state for the model currently on screen, for the session only. See The Render tab.

Quality

SettingOptionsDefault
QualityPerformance, Balanced, Quality, CustomBalanced
Anti-AliasingOff, 2×, 4×, 8×
Key LightOn or offOn
Cast ShadowsOn or offOn
Shadow Quality512, 1024, 2048, 40962048
BloomOn or offOn

The preset sets the four controls below it:

PresetShadowsAnti-aliasingBloom
PerformanceOffOff
BalancedOn, at 2048On
QualityOn, at 4096On

Changing any of the four individually moves the preset to Custom. Selecting Custom itself does nothing.

Cast Shadows and Shadow Quality are disabled when the key light is off.

Display

SettingOptionsDefault
Tone MappingKhronos PBR Neutral, Linear, Reinhard, ACES, FilmicReinhard
Post-ProcessingOn or offOn
DitherOn or offOn

Dither reduces banding in gradients and is disabled when post-processing is off.

Environment

SettingOptionsDefault
EnvironmentThe bundled environment images
Environment LightingOn or offOn
Lighting Intensity0 to 20.5
Show as BackgroundOn or offOff
Compress Environment MapsOn or offOn

Compress Environment Maps re-encodes Solidly's own environment images into a GPU format, saving roughly 90 MB per model. It applies to models opened from then on.

Textures

Both settings here change what a load builds rather than what a frame draws, so they apply to models opened from then on.

SettingOptionsDefault
Texture SizeFull Size, 4096, 2048, 1024Full Size
Use the GLTF's Compressed TexturesOn or offOn

A texture wider or taller than the limit is halved until it fits. Only what reaches the GPU is capped; previews, channel analysis, and exports always use the full-size image.

Some glTF files already carry GPU-ready compressed textures. Use the GLTF's Compressed Textures uses them in that state rather than decoding them, which saves both load time and video memory.

Performance

SettingOptionsDefault
Limit Frame Rate When IdleOn or offOn
Model Cache256 MB, 512 MB, 768 MB, 1 GB, 2 GB, 4 GB768 MB

A model that is not being moved redraws once per second rather than sixty times. Turning that off holds the GPU at full rate on a still image.

The model cache holds models that are open but not on screen, which is what makes switching back to one immediate. Below the budget, a model is reparsed from disk instead. Settings ▸ Advanced ▸ Caches reports how much of the budget is in use and clears it on demand.