Inspecting
The Resources tab
The Resources tab lists a file's own resource arrays, named the way the format names them, so what appears depends on what was opened. The tab is available for every supported format except STL, PLY, STEP, IGES, and 3MF.
| Section | Contents |
|---|
| Scenes | Each scene and its root nodes |
| Meshes | Each mesh, expandable to its primitives, with each primitive's attributes, mode, index accessor, and bound material |
| Cameras | Each camera resource with its projection parameters |
| Lights | Each KHR_lights_punctual light with its type, colour, intensity, and cone angles |
| Skins | Each skin with its joints and inverse bind matrices |
| Animations | Each animation with its channels and samplers |
| Buffers & Accessors | Three groups, being Accessors, Buffer Views, and Buffers, listing the file's binary layout |
A primitive row offers Generate Texcoords when the primitive has no texture coordinates, which computes a UV unwrap for it. See Geometry operations.
| Section | Contents |
|---|
| Scene & File | Document properties, axis and unit system, and file-level settings |
| Geometry | Each geometry with its control point, polygon, and polygon vertex counts, its layers, and its elements |
| Cameras | Camera objects and their settings |
| Lights | Light objects, including area and volume lights, badged with their FBX type |
| Animation | Takes, stacks, layers, and curve nodes |
| Rigging & Deformation | Skins, clusters, blend shapes, and poses |
| Organization & Relationships | Object connections and the scene's structural relationships |
| Specialized Data | Data the FBX SDK exposes that has no place in the sections above |
| Advanced FBX Objects | Remaining SDK object types |
| Section | Contents |
|---|
| Mesh | The file's meshes |
| Objects | Each o declaration and the geometry it covers |
| Groups | Each g declaration |
| Vertex Data | The v, vn, and vt arrays |
| Smoothing Groups | Each s declaration |
| Faces | The face elements |
| Lines & Points | The line and point elements, when the file declares any |
| Section | Contents |
|---|
| Geometry | Each imageable gprim with its topology, primvars, extent, and purpose |
| Geom Subsets | Each GeomSubset, its family, and the elements it covers |
| Instancing | Prototypes, point instancers, and native instances, with their placement counts |
| Cameras | Each UsdGeomCamera with its focal length, aperture, and clipping range |
| Lights | Each UsdLux light, badged with its USD type |
| Skeletons | UsdSkel skeletons, their joints, and their bindings |
| Animation | The stage's time samples and animated attributes |
| Variant Sets | Every variant set on the stage, with the prim that carries it |
| Spatial Audio | UsdMediaSpatialAudio prims and their audio assets. See Spatial audio |