Photo Mode
Enter Photo Mode with the camera button in the toolbar and leave it with the ✕ at the left of the control bar, which returns the window to the state it was in.
The control bar
The bar has four tabs. Every slider has a numeric readout, and double-clicking the readout allows a value to be typed exactly.
| Control | Range | Notes |
|---|---|---|
| Manual | — | Enables the numeric camera controls. With it off, the camera is the one you flew to in the viewport |
| Ortho | — | Switches to an orthographic camera |
| Field of View | 14° to 90° | Perspective only |
| Orbit | −180° to 180° | Manual mode only |
| Tilt | −90° to 90° | Manual mode only |
| Distance | 0.5 to 20 | Perspective, manual mode only |
| Ortho Size | 0.1 to 20 | Replaces Distance in orthographic mode |
Entering Photo Mode copies the current viewport camera, so the shot starts from what you were already looking at.
Capturing
The camera button at the right of the control bar opens the capture setup sheet.
| Setting | Options |
|---|---|
| Resolution | 1920 × 1080, 2560 × 1440, 3840 × 2160, 1080 × 1080, 1080 × 1920, or Manual |
| Save Path | The folder captures are written to, chosen with Choose… |
Manual resolution accepts any width and height between 256 and 8192 pixels.
Save Photo renders the frame at the chosen resolution and writes it as a PNG into the save folder. A notification reports the file name on success, or the reason on failure. The output resolution is independent of the window size and of the display's scale factor. The save folder persists across launches, along with the permission to write to it.
Capturing an animated model
Photo Mode captures the frame currently displayed, and its control bar takes the place of the animation player, so scrub to the frame you want before entering it. Leaving Photo Mode restores the player and the frame you were on.
Rendering without the window
For a batch of models, a repeatable shot, or a shot driven from a script, use the command line renderer. It exposes every render setting as an option, supports PNG, JPEG, HEIC, and TIFF, and can render a whole folder tree in one invocation. See solidly render.