SolidlyDocs

Photo Mode

Enter Photo Mode with the camera button in the toolbar and leave it with the at the left of the control bar, which returns the window to the state it was in.

The control bar

The bar has four tabs. Every slider has a numeric readout, and double-clicking the readout allows a value to be typed exactly.

ControlRangeNotes
ManualEnables the numeric camera controls. With it off, the camera is the one you flew to in the viewport
OrthoSwitches to an orthographic camera
Field of View14° to 90°Perspective only
Orbit−180° to 180°Manual mode only
Tilt−90° to 90°Manual mode only
Distance0.5 to 20Perspective, manual mode only
Ortho Size0.1 to 20Replaces Distance in orthographic mode

Entering Photo Mode copies the current viewport camera, so the shot starts from what you were already looking at.

Capturing

The camera button at the right of the control bar opens the capture setup sheet.

SettingOptions
Resolution1920 × 1080, 2560 × 1440, 3840 × 2160, 1080 × 1080, 1080 × 1920, or Manual
Save PathThe folder captures are written to, chosen with Choose…

Manual resolution accepts any width and height between 256 and 8192 pixels.

Save Photo renders the frame at the chosen resolution and writes it as a PNG into the save folder. A notification reports the file name on success, or the reason on failure. The output resolution is independent of the window size and of the display's scale factor. The save folder persists across launches, along with the permission to write to it.

Capturing an animated model

Photo Mode captures the frame currently displayed, and its control bar takes the place of the animation player, so scrub to the frame you want before entering it. Leaving Photo Mode restores the player and the frame you were on.

Rendering without the window

For a batch of models, a repeatable shot, or a shot driven from a script, use the command line renderer. It exposes every render setting as an option, supports PNG, JPEG, HEIC, and TIFF, and can render a whole folder tree in one invocation. See solidly render.