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The Render tab

The Render tab drives the renderer for the model currently on screen. Its changes last for the current session only. They are not written to preferences, and they do not survive into a saved file. The persistent half of the same settings lives in Settings ▸ Graphics and Settings ▸ Viewport, which set what every model opens with.

Sections

SectionPurposeReference
ViewVisualizers, wireframe, and the channel switches that remove one contribution at a timeVisualizers and channel switches
EnvironmentSkybox, background colour, environment image, and image-based lightingLighting and display
Key LightThe primary directional light, its intensity, colour, and directionLighting and display
Ambient LightAmbient fill, its intensity, and the rim lightLighting and display
ShadowsCast shadows, the drop shadow plane, strength, and softnessLighting and display
CameraProjection for this model, with field of view or orthographic sizeViewport navigation
OverridesPost-processing, backface culling, alpha mode, and transparency mode, forced globallyLighting and display
StatisticsLive frame rate, timings, draw calls, triangles, memory, and the GPU in useLighting and display
AdvancedTone mapping and colour grading, bloom, and quality settingsLighting and display

Which controls appear depends on the format. A glTF model gets a per-extension switch group, and a USD stage gets USD shading and lighting groups whose rows appear only where the stage has something for them to act on.

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