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Lighting and display

The inspector's Render tab holds the lighting and image controls for the model currently on screen. The same controls appear as persistent defaults in Graphics settings; see The Render tab for how the two relate.

Environment

ControlEffect
SkyboxDraws the environment image behind the model instead of a flat background
Background ColorThe flat background colour. Choosing one turns off the "follows appearance" behaviour for the session
EnvironmentWhich environment image is used. A model that authors its own environment, such as a USD stage with a dome light, adds an entry for it at the top of the list
Image-Based LightingLights the model using the environment image

Key light

The key light is the primary directional light, equivalent to sunlight.

ControlRange
Key LightOn or off
Intensity0 to 10
ColorAny colour
Horizontal, Height, Depth−1 to 1 each, forming the light's direction vector

Colour and direction sit inside an Options disclosure.

Ambient light

ControlEffect
Ambient FillA soft fill so that shadowed areas are not pure black
Intensity0 to 2
Rim LightAn edge highlight that separates the model from the background

Shadows

ControlEffect
Cast ShadowsShadows the model casts from the key light
Drop ShadowDraws the key light's shadow on a transparent ground plane under the model
Strength0 to 3
Softness0 to 4

Overrides

The Overrides section forces global behaviour that would otherwise be decided per material, which is useful for diagnosing an asset.

ControlOptions
Post-ProcessingOn or off, as a master switch over the whole post-processing chain
Backface CullingUse Model, which respects each material's double-sided flag; Global On, which culls everywhere; Global Off, which draws everything double-sided
Alpha ModeUse Model, or forcing every material through Opaque, Mask, Hybrid, or Blend
TransparencySorted, which draws transparent surfaces back to front, or OIT, order-independent transparency

Advanced image controls

The Advanced disclosure holds three groups.

Display covers tone mapping and colour grading:

  • Tone Mapping: Khronos PBR Neutral, Linear, Reinhard, ACES, or Filmic. Reinhard is the default.
  • Exposure, −4 to 4
  • Contrast, 0 to 2
  • Saturation, 0 to 2
  • Vibrance, −1 to 1
  • Gamma, 0.5 to 2.5

Bloom covers the glow around bright areas:

  • Bloom, on or off
  • Intensity, 0 to 2
  • Threshold, 0 to 4
  • Radius, 0.5 to 3

Quality holds Anti-Aliasing, Shadow Quality, and Dither for this model, with the same options as Graphics settings.

Statistics

The Statistics disclosure reports live figures for the current frame:

RowMeaning
Frame RateFrames per second
CPU FrameMilliseconds of CPU work per frame
GPU FrameMilliseconds of GPU work per frame
Draw CallsDraw calls issued this frame
Triangles DrawnTriangles submitted this frame
DrawableThe viewport's pixel dimensions
Model MemoryGPU memory held by the model's geometry and textures
Program MemoryThe application's physical memory footprint
GPUThe Metal device in use